Software during the day. 3D and VFX when the day's not enough. This site is both.
I'm Atharva Patil, based in Navi Mumbai. I build privacy-focused software and developer tools under Northbyte Studios, and I'm a first-year VFX and 3D student on the side. Open source where it makes sense, free forever where I can manage it.
An encrypted personal vault for Windows. AES-256, fully offline, zero network calls.
A reference operating system for visual artists. Free, open source, actively developed.
Offline-first, explainable security investigation platform for Windows.
CLI tool that reveals any codebase's architecture, health score, and tech stack in one command.
An open-source knowledge graph for creative and 3D skill development.
The visual side of the same brain that writes the code. In production — work arrives here as it finishes.
Atharva Patil
Software Engineer · Founder, Northbyte Studios
Software engineer focused on desktop applications, developer tooling, and product engineering. I build software from architecture through production — combining engineering, UI/UX, testing, documentation, branding, and long-term maintenance. My work emphasizes privacy, performance, maintainability, and developer experience.
Experience
Founder & Software Engineer
Northbyte Studios
June 2026 — Present
Independent software studio developing desktop applications, engineering platforms, creative software, and open-source systems. Full-cycle ownership: architecture, product engineering, UI/UX, testing & QA, documentation, branding, and release engineering.
Core Systems
Featured Work
A privacy-first encrypted vault for Windows. Fully offline, zero telemetry, built for people who want their data to stay theirs — no cloud, no accounts, no network calls.
Tech Stack
- C# on .NET 8 LTS
- WPF for the desktop UI (Windows-native)
- AES-256-GCM authenticated encryption for local storage
- Fully offline, no network dependency
Engineering Highlights
- Offline-first architecture — no server, no sync layer, no account system
- Zero telemetry by design — no analytics, crash reporting, or network calls of any kind
- Encryption applied at the storage layer, not bolted on after the fact
- Core engineering complete; current work is UI refinement and release validation
Role / Ownership
Sole engineer. Architecture, encryption design, UI/UX, testing, debugging, and release engineering.
Notes
No public repository at this stage. Flagship commercial product of Northbyte Studios.
Offline-first, explainable security investigation platform for Windows. Built around deterministic analysis and evidence-based conclusions instead of black-box AI scoring — every finding traces back to concrete evidence.
Tech Stack
- TypeScript on Node.js
- Modular monorepo — independently testable packages
- SQLite for local, offline storage
- Vitest, ESLint, Prettier for testing and code quality
- OpenAI-compatible provider architecture (AI layer, planned)
Engineering Highlights
- Deterministic analysis engine — no black-box AI scoring or cloud lookups
- Evidence graph connecting findings, behaviors, rules, artifacts, and risk dimensions
- AI intentionally limited to a read-only explanation layer — it never performs detection or influences results
- Offline-first with no mandatory cloud dependency and no telemetry
- Package boundaries with deterministic APIs and comprehensive testing across core domain models, analysis engine, correlation engine, risk engine, and explainability engine
Role / Ownership
Solo developer. System architecture, security design, software engineering, package design, API design, testing strategy, documentation, UX planning, and performance planning.
Links
github.com/p4inz-code/veris — full case study with screenshots and architecture diagrams coming soon.
An engineering intelligence platform that turns repository analysis into an interactive, explainable workspace — surfacing architecture, health, and structure instead of raw data dumps.
Tech Stack
- TypeScript, strict mode, no
any - Node.js standard library — zero native dependencies
- ESM-first module system
- Stable JSON schema for AI/agent consumption
Engineering Highlights
- Deterministic static analysis engine — no LLM calls, pure structural analysis
- Interactive workspace model: an "Object × Lens" approach to viewing a repo from multiple analytical angles
- 8-dimension health scoring system covering documentation, testing, consistency, and tooling
- Dependency graph construction with circular dependency and layer-violation detection
- Single filesystem walk with shared content cache across all analysis passes
Role / Ownership
Sole engineer. System architecture, analysis engine design, CLI/workspace UX, documentation, and release engineering.
Links
npm: @p4inz-code/repo-map
A reference operating system for visual artists — an offline-first workspace to collect, organize, and connect images, video, and notes, now with a typed relationship system and a node-editor graph view.
Tech Stack
- Electron desktop shell
- Vanilla JavaScript
- Local
.kanvazJSON-based save format, versioned per release
Engineering Highlights
- Reference Connection System — 7 typed relationship kinds (Related To, Inspired By, Derived From, and more), with a dedicated Inspector panel
- Map View — a node-editor-style graph of the whole board, bezier cable connections, independent pan/zoom from the board canvas
- Board tabs, Top Mode (distraction-free, hide all UI), and a Developer Mode (FPS overlay, diagnostics, debug export)
- Fully local-first — no account, no cloud sync, autosave crash recovery
Role / Ownership
Sole engineer. Architecture, UI/UX design, testing, documentation, and ongoing maintenance.
Audience
Built specifically for artists, designers, and creative professionals who need a fast, private reference board.
Active Systems
Supporting Work
An open-source Luau AST toolkit for Roblox developers — source transformation and static analysis via abstract syntax tree manipulation. Active side project.
Engineering Highlights
- AST-based source transformation engine, not regex or string substitution
- Modular compiler-tooling architecture designed for extensibility
- Static analysis layer built alongside the transformation pipeline
A Windows tray utility for brightness and volume control, with HDR-aware brightness handling and automation.
Engineering Highlights
- HDR brightness handling — a gap in most existing tray utilities
- Bundled volume control alongside brightness in one tray app
- Time- and app-based automation rules
- Core system complete; currently in internal testing, not yet validated for public release
An open-source knowledge graph for structured 3D and creative skill development — a reference system, not a course.
Engineering Highlights
- Structured graph model connecting skills, references, and learning paths
- Maintained as a stable, reference-driven education system
- Major public releases completed
Game Development · Experimental Work
Project Ascent
Not part of core software engineering identity
A 2D precision platformer built in Godot 4, focused on movement feel, responsive controls, and atmospheric level design. Browser-first, with an offline-first design goal. Currently in pre-production / prototyping — exploring game feel and systems design rather than shipping features.
Freelance
Client Work
Kalasadhana Academy
Web Development · Kharghar, Navi Mumbai
Designed, developed, and continue to maintain the academy's production website — design, development, performance optimization, technical maintenance, content updates, and ongoing support. kalasadhana-navimumbai.in
Technical Skills
Stack & Tools
Languages & Frameworks
C# · TypeScript · JavaScript · HTML · CSS · Luau
.NET 8 · WPF · Avalonia · Electron · Node.js
Engineering
Software Architecture · Static Analysis · CLI & System Development · API Design · Testing · Debugging · Documentation · Git/GitHub · Semantic Versioning · Performance Optimization · Cross-platform Development · Developer Experience
Design & Creative
UI/UX Design · Product Design · Visual Identity · Motion Design
Autodesk Maya · Adobe Photoshop, Illustrator, Premiere Pro, Lightroom, Substance 3D Painter · After Effects (working knowledge)
Education
Academic Background
D. Y. Patil University
Bachelor of Media & Animation (BMAV)
2025 – 2028 (Expected)
Engineering Principles
How I Build
Last updated: June 2026 · v2.0