Software during the day. 3D and VFX when the day's not enough. This site is both.
I'm Atharva Patil, based in Navi Mumbai. I build privacy-focused software and developer tools under Northbyte Studios, and I'm a first-year VFX and 3D student on the side. Open source where it makes sense, free forever where I can manage it.
A privacy-first, offline-first Linux operating system built around portability, security, reliability, and modern desktop UX. Debian Stable + KDE Plasma, GPLv3.
An encrypted personal vault for Windows. AES-256-GCM authenticated encryption, fully offline, zero network calls.
A reference operating system for visual artists. Free, open source, actively developed.
Offline-first, explainable security investigation platform for Windows.
CLI tool that reveals any codebase's architecture, health score, and tech stack in one command.
An open-source knowledge graph for creative and 3D skill development.
The visual side of the same brain that writes the code. In production, work arrives here as it finishes.
Atharva Patil
Software Engineer · Founder, Northbyte Studios
Software engineer focused on desktop applications, developer tooling, and product engineering. I build software from architecture through production, combining engineering, UI/UX, testing, documentation, branding, and long-term maintenance. My work emphasizes privacy, performance, maintainability, and developer experience.
Experience
Founder & Software Engineer
Northbyte Studios
June 2026. Present
Independent software studio developing desktop applications, engineering platforms, creative software, and open-source systems. Full-cycle ownership: architecture, product engineering, UI/UX, testing & QA, documentation, branding, and release engineering.
Core Systems
Featured Work
A privacy-first encrypted vault for Windows. Fully offline, zero telemetry, built for people who want their data to stay theirs, no cloud, no accounts, no network calls.
Tech Stack
- C# on .NET 8 LTS
- WPF for the desktop UI (Windows-native)
- AES-256-GCM authenticated encryption for local storage
- Fully offline, no network dependency
Engineering Highlights
- Offline-first architecture, no server, no sync layer, no account system
- Zero telemetry by design, no analytics, crash reporting, or network calls of any kind
- Encryption applied at the storage layer, not bolted on after the fact
- Core engineering complete; current work is UI refinement and release validation
Role / Ownership
Sole engineer. Architecture, encryption design, UI/UX, testing, debugging, and release engineering.
Notes
No public repository at this stage. Flagship commercial product of Northbyte Studios.
Offline-first, explainable security investigation platform for Windows. Built around deterministic analysis and evidence-based conclusions instead of black-box AI scoring, every finding traces back to concrete evidence.
Tech Stack
- TypeScript on Node.js
- Modular monorepo, independently testable packages
- SQLite for local, offline storage
- Vitest, ESLint, Prettier for testing and code quality
- OpenAI-compatible provider architecture (AI layer, planned)
Engineering Highlights
- Deterministic analysis engine, no black-box AI scoring or cloud lookups
- Evidence graph connecting findings, behaviors, rules, artifacts, and risk dimensions
- AI intentionally limited to a read-only explanation layer, it never performs detection or influences results
- Offline-first with no mandatory cloud dependency and no telemetry
- Package boundaries with deterministic APIs and comprehensive testing across core domain models, analysis engine, correlation engine, risk engine, and explainability engine
Role / Ownership
Solo developer. System architecture, security design, software engineering, package design, API design, testing strategy, documentation, UX planning, and performance planning.
Links
github.com/p4inz-code/veris, full case study with screenshots and architecture diagrams coming soon.
An engineering intelligence platform that turns repository analysis into an interactive, explainable workspace, surfacing architecture, health, and structure instead of raw data dumps.
Tech Stack
- TypeScript, strict mode, no
any - Node.js standard library, zero native dependencies
- ESM-first module system
- Stable JSON schema for AI/agent consumption
Engineering Highlights
- Deterministic static analysis engine, no LLM calls, pure structural analysis
- Interactive workspace model: an "Object × Lens" approach to viewing a repo from multiple analytical angles
- 8-dimension health scoring system covering documentation, testing, consistency, and tooling
- Dependency graph construction with circular dependency and layer-violation detection
- Single filesystem walk with shared content cache across all analysis passes
Role / Ownership
Sole engineer. System architecture, analysis engine design, CLI/workspace UX, documentation, and release engineering.
Links
npm: @p4inz-code/repo-map
A reference operating system for visual artists, an offline-first workspace to collect, organize, and connect images, video, and notes, now with a typed relationship system and a node-editor graph view.
Tech Stack
- Electron desktop shell
- Vanilla JavaScript
- Local
.kanvazJSON-based save format, versioned per release
Engineering Highlights
- Reference Connection System, 7 typed relationship kinds (Related To, Inspired By, Derived From, and more), with a dedicated Inspector panel
- Map View, a node-editor-style graph of the whole board, bezier cable connections, independent pan/zoom from the board canvas
- Board tabs, Top Mode (distraction-free, hide all UI), and a Developer Mode (FPS overlay, diagnostics, debug export)
- Fully local-first, no account, no cloud sync, autosave crash recovery
Role / Ownership
Sole engineer. Architecture, UI/UX design, testing, documentation, and ongoing maintenance.
Audience
Built specifically for artists, designers, and creative professionals who need a fast, private reference board.
Active Systems
Supporting Work
An open-source Luau AST toolkit for Roblox developers, source transformation and static analysis via abstract syntax tree manipulation. Active side project.
Engineering Highlights
- AST-based source transformation engine, not regex or string substitution
- Modular compiler-tooling architecture designed for extensibility
- Static analysis layer built alongside the transformation pipeline
A Windows tray utility for brightness and volume control, with HDR-aware brightness handling and automation.
Engineering Highlights
- HDR brightness handling, a gap in most existing tray utilities
- Bundled volume control alongside brightness in one tray app
- Time- and app-based automation rules
- Core system complete; currently in internal testing, not yet validated for public release
An open-source knowledge graph for structured 3D and creative skill development, a reference system, not a course.
Engineering Highlights
- Structured graph model connecting skills, references, and learning paths
- Maintained as a stable, reference-driven education system
- Major public releases completed
Game Development · Experimental Work
Project Ascent
Not part of core software engineering identity
A 2D precision platformer built in Godot 4, focused on movement feel, responsive controls, and atmospheric level design. Browser-first, with an offline-first design goal. Currently in pre-production / prototyping, exploring game feel and systems design rather than shipping features.
Freelance
Client Work
Kalasadhana Academy
Web Development · Kharghar, Navi Mumbai
Designed, developed, and continue to maintain the academy's production website, design, development, performance optimization, technical maintenance, content updates, and ongoing support. kalasadhana-navimumbai.in
Technical Skills
Stack & Tools
Languages & Frameworks
C# · TypeScript · JavaScript · HTML · CSS · Luau
.NET 8 · WPF · Avalonia · Electron · Node.js
Engineering
Software Architecture · Static Analysis · CLI & System Development · API Design · Testing · Debugging · Documentation · Git/GitHub · Semantic Versioning · Performance Optimization · Cross-platform Development · Developer Experience
Design & Creative
UI/UX Design · Product Design · Visual Identity · Motion Design
Autodesk Maya · Adobe Photoshop, Illustrator, Premiere Pro, Lightroom, Substance 3D Painter · After Effects (working knowledge)
Education
Academic Background
D. Y. Patil University
Bachelor of Media & Animation (BMAV)
2025 – 2028 (Expected)
Engineering Principles
How I Build
Last updated: June 2026 · v2.0